How To Rip Sprites From Dos Games



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PC-9821 Policenauts Emulation Lip Animations/Sync
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PC-9821 Policenauts Emulation Lip Animations/Sync

Quote from the uploader:
Just to show how the lip animations in Policenauts for the PC-9821 are meant to look. Unfortunately no emulator seems to support them properly. The key seems to be to use version 3.10 rev 1.00 of the MS-DOS sound driver AVSDRV.SYS. I believe it came with MS-DOS 5.00A. However none of the emulators I tried could use this driver without the horrible stutterring heard here. This was with Neko Project II 0.83k8/fmgem using the PC-9801-86 sound card(no other ones worked with this driver).

I'm pretty sure Marc can confirm this. This makes me wonder how come we don't have a cycle-accurate PC-98 emulator. The PC-98 emulation scene is so messy, even more so than the Nintendo 64 emulation scene.


Sat Jun 01, 2013 4:57 pm
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
Most probably, because PC-98 is not so popular in the emulation community.

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Holy shit I'm smoking in SPAAAACE! - AwesomeBrand


Sat Jun 01, 2013 10:50 pm
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
Hi, I'm actually the original uploader of that video. I've kind of taken an interest in the PC-98 scene recently. The emulator scene is definitely weaker than for other systems, but I think what's important to remember is that it's not like emulating a console, it's just a mostly normal PC running mostly normal MS-DOS. As I understand it much of the problem is in emulating the custom hardware. For this lip animation issue, it's down to not emulating the proprietary sound boards the PC-98s used correctly, I would imagine. Finding information on the actual specs of those boards and the interface needed between it and the MS-DOS sound drivers would be extremely difficult. If you look at bsnes, which aims to be cycle-accurate, for example, they were able to take advantage of the fact that people have actually microscopically analysed the physical silicon pathways in SNES chips to figure out exactly what they do on a logic gate level. That was ridiculously expensive, and PC-98 is just not popular enough for anyone to stump up the cash for that kind of work.
Another problem is how fractured the emulators are. np2 is by far the best in my opinion, but the major problem is that the actively developed fork with the best compatibility and features, the fmgen build I used in my videos, is closed-source! That means that no one can really work on or help with its development, which is demoralising when it is far and away the best emulator and the one it makes sense to focus efforts on. As an example, it's the fmgen build that adds the CD support that makes it possible to play Policenauts- you don't get that with the other builds of np2. It also has better CD support than the other two emus, Anex86 and TNext, since it can use the actual NEC CD drivers that you can rip from real MS-DOS floppies, while the others require special drivers written specifically for the emu itself. TNext for me can't get past the end of the opening scene of Policenauts and I've managed to bork my Anex86 setup so it can't even load the CD anymore. np2/fmgen works out of the box as long as you have a copy of MS-DOS with the CD drivers, you can just stick the Policenauts floppy into the emulator, run the installer to create a boot disk, restart the emulator with the boot disk inserted and boom, you're playing.
Another thing to watch is that the guys over at ShrineMaiden are working on translations of the PC-98 Touhou games. For that they made their own fork of np2 withe added debug features, which I played around with and is very cool. But because the CD support is locked away in the closed source fmgen fork, it's useless for Policenauts.
I'll also mention that I've played through all of Policenauts with np2/fmgen since making those videos. Emulation is perfect for the whole thing except for the lip animations, and during the bomb disposal scene the mouse pointer was incredibly jerky which made the game of 'Operation' very difficult. I think that was my fault though, I should have set the CPU multiplier higher. An interesting thing is that once you complete the game once, you unlock a new mode with no voice acting, but with subtitles instead! So you can just click through all the cutscenes while all the voiced dialogue is replaced with subtitles(and I think the portraits disappear as well). Seems cool, and the subtitles opens up the possibility of translation, but I doubt there would be anyway to enable them in the voiced mode and also sync them to the dialogue. There's no point just translating the voiceless mode of the game in my opinion.


Sun Jun 02, 2013 7:57 am
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
Thanks for the info. Too bad fmgen fork isn't open-source, otherwise someone would someday fix the lip animation issue.

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Holy shit I'm smoking in SPAAAACE! - AwesomeBrand


Sun Jun 02, 2013 8:39 pm
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
Ya, know. I wonder if it's possible to rip the sprites from this version off of it's file? I'm only asking because I've seen some tile rippers and shit from Romhacking.net, I'm not too sure if someone over at the PC-98 community ever made one.
Oh, and BTW, there's a source code for Neko Project II, and fmgen is based on NP2, so there's that.


Sat Dec 06, 2014 8:45 pm

Joined: Tue Mar 25, 2014 7:09 pm
Posts: 28
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
Oooh, I would kill for good sprite rips of PC-98 Policenauts. The art in it is so good. If there's anything I can do to help this cause, I will.


Sun Dec 07, 2014 1:35 am

Joined: Sun Apr 10, 2011 11:14 am
Posts: 288
Location: Outskirts of Neo Kobe
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
someone ripped the head graphics from the PC version, that's how Tech and I got our glorious mane man faces

_________________
'Games are a study about people.' - Hideo Kojima 2004
'To fans and myself, games are a dream.' - Keiji Inafune 2003
'Games are life itself.' - Hiroyuki Kobayashi 2003
'Why're ya taking this game so seriously?' - Beat Takeshi 1986


Sun Dec 07, 2014 2:47 pm

Joined: Tue Mar 25, 2014 7:09 pm
Posts: 28
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
Oh my god, where? I need them all for reaction image purposes. I was wondering why so many people had Ingram's glorious PC-98 face as their icon, I mean, aside from the fact that he's adorable and has epic hair.


Sun Dec 07, 2014 3:19 pm

Joined: Sun Apr 10, 2011 11:14 am
Posts: 288
Location: Outskirts of Neo Kobe
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
I used to have them on my harddrive but that was on my old PC and didn't save them on a drive. I got them from a topic on these boards but from what I remember the links were probably dead.

_________________
'Games are a study about people.' - Hideo Kojima 2004
'To fans and myself, games are a dream.' - Keiji Inafune 2003
'Games are life itself.' - Hiroyuki Kobayashi 2003
'Why're ya taking this game so seriously?' - Beat Takeshi 1986


Mon Dec 08, 2014 1:33 am
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
http://www.mediafire.com/download.php?103yc4nfynjlna7

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Sat Dec 13, 2014 2:53 pm
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
Yes, I still have those, but I feel they're not fully complete due to said issues. It would've been best if we had some way of ripping those sprites off of those files instead of just taking pictures the ol' fashion way.
Also, this trailer:

I know one of you guys have seen it. If you guys have beaten this version via emulation, then you should confirm that PC-98 emulators do have a hard time trying to emulate semi-animated cutscenes and character portraits.


Sat Dec 13, 2014 4:26 pm

Joined: Sun Apr 10, 2011 11:14 am
Posts: 288
Location: Outskirts of Neo Kobe
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
Yes, I still have those, but I feel they're not fully complete due to said issues. It would've been best if we had some way of ripping those sprites off of those files instead of just taking pictures the ol' fashion way.
Also, this trailer:

I know one of you guys have seen it. If you guys have beaten this version via emulation, then you should confirm that PC-98 emulators do have a hard time trying to emulate semi-animated cutscenes and character portraits.

Fix'd

_________________
'Games are a study about people.' - Hideo Kojima 2004
'To fans and myself, games are a dream.' - Keiji Inafune 2003
'Games are life itself.' - Hiroyuki Kobayashi 2003
'Why're ya taking this game so seriously?' - Beat Takeshi 1986


Sat Dec 13, 2014 6:07 pm
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
Years have passed, posts from after-2014 are lost due to technical problems on this forum, and a new emulator has risen. It is called SL9821. Video by Karlr42.

All credit to the wonderful people at Tokugawa forums(http://fullmotionvideo.free.fr/phpBB3/viewtopic.php?p=16407&sid=3233a09674b0ded7136da5991ad3647c#p16407) and the creator of the SL9821 emulator, Satotomi(?)
Recently, a brand new PC-98 emulator has been released, and notable it is the only one that can properly emulate the lip animations in Policenauts! This video shows some examples of those animations in game. Really cool to see this. It really gives the game a different atmosphere.
For actually playing the game I would still stick to Neko Project, since SL9821 is still very much in beta, it crashes often, is a bit difficult to get running(absolutely all credit goes to kobushi on Tokugawa forums for graciously sharing info) and has some text errors in this game. Still, it is exciting to see a new emulator and I look forward to seeing how it progresses.

For those who wanna see the game played on an (allegedly) actual PC-98 with direct feed, here's a playlist from a Japanese player.

This took me several times to post this.


Thu May 18, 2017 8:30 am

Joined: Sun Dec 31, 2017 4:09 am
Posts: 90
Location: Neo Kobe Bio-Zoo
Re: PC-9821 Policenauts Emulation Lip Animations/Sync
NANI?!
There's another Policenauts forum?!
How have I never heard of it before?!
EDIT: I actually have heard of that Tokugawa Site lol. Silly me. I thought it was solely Policenauts... sigh.
They still seem really cool though! I should join them in the future. There's a trove of PC-98 games I want to play.
Has there been any updates on SL9821, Snatcher?
It's been about a year since there's been a new post in this thread so I'm not sure


Mon May 07, 2018 1:48 am
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How to rip sprites from dos games free


+ Cd Rom Driver - DOS Games Discussion

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Questions

I'll be more than happy to answer any questions related to homebrew/riivolution hacking (includes Mario Kart Wii, Super Smash Bros. Brawl, and general sound replacements). I get a ton of those regularly, so don't be shy to ask me if you have problems or if you're interested in installing homebrew on your Wii, as well as making model replacements. If you're also interested in porting assets for Source, as in Left 4 Dead 2, Team Fortress 2, or Gmod, I can help there too.

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Ray Trace(T|C) 01:10, 13 March 2018 (EDT)Sorry for my seriousness. Now...please click here to create a new header!

Contact Information
  • Discord ID: БaбyЛuigiOнФire#8088

Badges[edit]

(It's gonna take a bit to get used to your new name on the wiki.)

The non-Mario badges you uploaded by mistake, think you can find a place for them and remainders on other wikis? 01:18, September 15, 2020 (EDT)

Oh absolutely but the problem is, there's a whole lot of them and I don't have accounts on other wikis, aside from Nookipedia and WiKirby, and both of them are inactive. I'm not sure if I'll ever get around uploading them for other Nintendo series. Ray Trace(T|C) 03:59, September 15, 2020 (EDT)
Nookipedia and WiKirby are actually very active. But that's fine, if you'd like to put them in a Dropbox or something, I can upload them at some point :) 12:23, September 15, 2020 (EDT)
'They' refers to my accounts there. Anyway, I've uploaded the zip to my Google Drive. Enjoy. Ray Trace(T|C) 16:17, September 15, 2020 (EDT)
Oh, okay. And awesome, thanks ^^ 16:29, September 15, 2020 (EDT)

Congratulations![edit]

To celebrate your shiny new username and the beginning of a new archive, enjoy this complementary Wario:

-- 11:05, September 15, 2020 (EDT)

Ray Trace(T|C) 16:17, September 15, 2020 (EDT)

Super Mario Galaxy 2 not included in SM3DAS[edit]

Why shouldn't we mention that SMG2 isn't included? If it's going to be removed, at least give a better reason than just 'unnecessary because it is not the best way to describe why.--TheGreenBeetle (talk) 12:45, September 19, 2020 (EDT)

The first sentence of the article actively tells readers what's in the game, as I feel like that's good enough information to inform readers of what the game pack contains. Making statements that omit games as a negative space tend to carry redundant bloat in the article that comprises the brevity of the statement. Ray Trace(T|C) 13:04, September 19, 2020 (EDT)
Ok. I guess that makes sense.--TheGreenBeetle (talk) 14:49, September 19, 2020 (EDT)

I see...[edit]

So, are you trying to raise Super Mario Kart to featured status now? --DarkNight 23:58, September 19, 2020 (EDT)

Yeah I am. Ray Trace(T|C) 00:03, September 20, 2020 (EDT)

I am thinking Dr. Mario World animations...[edit]

If you can try to get more Dr. Mario World model animations could you do the rest of the losing animations and win animations and more for the gallery? I know you told me last time, but I have been checking all day. I split the models into a gallery of the models, so people could find them easier there instead of waiting in the other gallery. (T) 11:29, September 20, 2020 (EDT)

As you can see by my rather delayed response, I am quite busy right now writing up articles and what not. I'll try to get to them eventually. Ray Trace(T|C) 09:50, September 21, 2020 (EDT)
I understand, but I wish I had an Android to do what you told last time but I am afraid I don't have one, I have an iPhone X (Apple). But I wait for you making them soon. (T) 03:05, September 21, 2020 (EDT)
I'll resume again today. I'll try getting the idle animation for Dr. Blooper at least. Ray Trace(T|C) 17:25, September 21, 2020 (EDT)
Don't forget the last losing animations, all win animations, more skill animations, and the idle animations for Dr. Boo, Dr. King Boo, and Dr. Morton. OK? (T) 09:26, October 4, 2020 (EDT)

A simple question[edit]

One thing you may or may have not noticed recently, is that I have been uploading many image/gifs from the PC/MS-DOS versions of Mario is Missing, Mario's Time Machine, and Mario's Early Years: Fun With Letters. Part of why I have been doing that is because all of the games I just mentioned, I own on CD-ROM. I play them on DOSBox, take screenshots of them, and then remove the backgrounds to rip the sprites. Are there any particular sprites from Mario is Missing, Mario's Time Machine, and Mario's Early Years: Fun With Letters that you would like ripped? Also, other than taking screenshots and then removing the backgrounds, is there any other way to rip sprites from those games?MarioIsMissingDos (talk) 3:52, 21 September 2020 (EST)

'Allo. I haven't really played the games but I think you should rip...well every named object in the game, from characters to Mushrooms to Blocks. I think it would be so great to have expanded coverage on the edutainment games on the wiki in general so images are a great place to start. Maybe one day they'll be featured articles lol. Ray Trace(T|C) 17:24, September 21, 2020 (EDT)

I have just finished playing through all of the CD-ROM version of Mario is Missing for the third time, so prepare for me to nuke the wiki with images and gifs from that game. Like this Bowser. MarioIsMissingDos (talk) 4:49, 27 September 2020 (EST)

You are an unsung hero of MarioWiki. Ray Trace(T|C) 16:59, September 27, 2020 (EDT)

For uploading that gif, among others?MarioIsMissingDos (talk) 5:05, 27 September 2020 (EST)

We need more Mario Edutainment title coverage, period, and includes uploading the Very Best Mario Sprites. Ray Trace(T|C) 17:14, September 27, 2020 (EDT)

Like this: MarioIsMissingDos (talk) 5:26, 27 September 2020 (EST)

The best Bowser sprites. Ray Trace(T|C) 17:29, September 27, 2020 (EDT)

Which one of those overweight turtles is your favorite? Also, here are some more. MarioIsMissingDos (talk) 5:45, 27 September 2020 (EST)

The profile one that shows how ineptly his shell is drawn is the best. But I also like the derpy talking Bowser too. Ray Trace(T|C) 17:54, September 27, 2020 (EDT)

The funny part about that, is that because the PC version of Mario is Missing was the first Mario game I ever played, as well as being my introduction to the franchise, I used to think that was how Bowser's shell was meant to be, and because of that, I thought all the other sprites of Bowser were the off-model ones. Anyway, Iggy Koopa is here with all of his clones. MarioIsMissingDos (talk) 6:18, 27 September 2020 (EST)

Oh really? Lmao, you started off on the right foot for Mario franchise entry lmao. Also, Icky Iggy is a great nickname for Iggy that I wish was used in official games. Ray Trace(T|C) 18:26, September 27, 2020 (EDT)

I still have the CD-ROM that I first played the game off of all those years ago. It still works too, and is what I played the game on to screenshot the sprites. After I played Mario is Missing, I then moved on to the PC version of Mario's Early Years: Fun With Letters, and after that, I played Mario's Time Machine on PC before moving over to the mainline games. Here are some more sprites from the PC release of Mario's Early Years: Fun With Letters, and the PC version of Mario's Early Years: Preschool Fun, as well as the PC version of Mario's Time Machine. All of those Ludwig sprites were from the PC version of Mario's Time Machine. They were not used in-game, but they were a bitmap file on the CD-ROM called 'MUSEUM/LUDW.BMP'. I found them on accident while poking around on the CD-ROM, so I decided to make them into gifs.MarioIsMissingDos (talk) 7:54, 27 September 2020 (EST)So, do you think those Ludwig sprites should have been used in the PC version of Mario's Time Machine, or do you think that it's a good thing they are unused? Also, what do you think those Ludwig sprites were going to be used for?MarioIsMissingDos (talk) 7:02, 28 September 2020 (EST)

We need your help. ^^[edit]

Hi, I'm a Big Fan of Dr. Mario World and I see than we still miss a couples of Doctors Animations as GIF. Would you accept to help us too added the rest of the bunch, specially the winning animations that would be very nice to have to. I know you are very busy, so I know it will take you a lot of effort to get back on this, but the good new is they doesn't give us New Doctors and New Assistants for this Month, so that mean Dr. Mario World is about to eventually close and we want to bring every beautiful things of this game they give us, before they shutdown the servers forever.

Long life to Dr. Baby Luigi and eventually Dr. Birdo, I hope! :P

Just for you know, I'm not very connected to MarioWiki.com, so if you want to contact me directly on dominicouimet@hotmail.com I will answer you as soon as I see your message and I check them almost everyday. ^^

Ouimet 1:30, November 20, 2020 (ET)

I'd love to work with this but I'm extremely occupied right now. I'm sorry if I can't do it currently. Ray Trace(T|C) 17:13, November 20, 2020 (EST)

RE: Wario of the Day[edit]

I will cherish this Wario of the Day forever

By the way, to congratulate you on your promotion, I would like to give you this Wario:

Also, here is another Wario as thanks for the Wario of the Day:

Finally, you get a bonus Wario because they were having a buy 2 Warios get 1 free sale today.

-- 22:04, November 24, 2020 (EST)

Wario's Finest Work of Art[edit]

It's in your talk page now. Bazooka MarioBadaBoom! 22:46, November 28, 2020 (EST)

*Turns on the brightest lamps in the history of mankind.* Ray Trace(T|C) 22:48, November 28, 2020 (EST)

Rats, if you two already have it who am I supposed to share it with now?

-- 12:12, November 29, 2020 (EST)

About sandbox[edit]

If a user wants to experiment, they should use their sandbox, not the main sandbox. Benjaminkirsc (talk) 15:27, December 4, 2020 (EST)

That's exactly what the main sandbox is for. Nonautoconfirmed users can't even make their own user pages yet, and users entirely new to wiki editing can gravitate towards that page, that's exactly what I did when I first created my account here. Ray Trace(T|C) 16:26, December 4, 2020 (EST)
Oh, sorry. I'm sorry for being harsh about it. Nonetheless, going another direction, saying 'Hello world' is considered chatting, I prefer if that user should put that on Discord. Benjaminkirsc (talk) 16:29, December 4, 2020 (EST)
'Hello, World!' program is a common new programming quirk. What the user did is ultimately harmless. Ray Trace(T|C) 16:31, December 4, 2020 (EST)
Oh, sorry again. I feel like I took vandalism too seriously Benjaminkirsc (talk) 16:33, December 4, 2020 (EST)
It's fine, not a big deal. The message will likely get removed down the line regardless anyway. Ray Trace(T|C) 16:34, December 4, 2020 (EST)
You're so good. Benjaminkirsc (talk) 16:38, December 4, 2020 (EST)

IP vandalism[edit]

Can't help but see that as a self-confession on their part, haha Doc von Schmeltwick (talk) 02:56, December 5, 2020 (EST)

I tried to give that user a chance by simply blocking them from editing just the List of Boos article, they blew it. *shrug* Ray Trace(T|C) 02:59, December 5, 2020 (EST)
Kindness is wasted on some people, I suppose. Doc von Schmeltwick (talk) 03:03, December 5, 2020 (EST)
I hope he doesn't vandalize that page or else I will hire Ray Trace to block him (again!) (for longer! (obviously)). Benjaminkirsc (talk) 14:04, December 5, 2020 (EST)

Wario congratulates you![edit]

Wario has heard that you became a patroller, so he came here personally to congratulate you! What? You’re saying that it was already celebrated like two weeks ago? And that you’ve set up a Wario killing device that’ll kill- *BOOM* ...and there he goes.

Anyway, congratulations and have a very Merry Christmas, and a (hopefully) good 2021.

From the mightiest Mario around - MightyMario (talk)

Oh my god, did he welcome me to his World for the umpteenth time already? Ray Trace(T|C) 18:16, December 6, 2020 (EST)
Let’s see, I saw a couple of dead Warios out on the front lawn, and a towering pile of them in a trash can, so carry the 3, divide by 5, solve for y, that’s the 10,548,927th Wario today. It never ends, does it? MightyMario (talk)
Clean them up, God. They smell even worse than before. -- 18:40, December 6, 2020 (EST)
Why? It shows that Baby Luigi is not to be messed with. Personally, I like the smell. MightyMario (talk)
Ray Trace(T|C) 19:14, December 6, 2020 (EST)

Question[edit]

Why do you prohibit Wario from your talk page? Benjaminkirsc (talk) 15:17, December 8, 2020 (EST)

Punching Wario is encouraged, not prohibited. Ray Trace(T|C) 15:20, December 8, 2020 (EST)
Okay, I don't know why punching Wario would be allowed, but it is your choice, and I'll let you decide your opinion. Benjaminkirsc (talk) 15:27, December 8, 2020 (EST)

Italicising boat names[edit]

Has that already been decided somewhere?

It's MLA standard, that's why.Ray Trace(T|C) 21:15, December 11, 2020 (EST)

How To Rip Sprites From Dos Games To Play

  1. I am working on a Doom fan-game, and I am wondering if there is any way to rip sprites from the files for the Doom 2 RPG on iOS. I have read somewhere about finding the games.zip files on computer, but I have no idea how I could go about that. Any help would be greatly appreciated.
  2. Update: Snoogle ripped the SRB2TGF (2D 1998 prototype) badnik sprites, I am working on the sprite sheet. I also found a DOS port of SRB1 and SRB2TGF with a different engine, and it seems to have slightly different sprites, once I find out how to open old DOS.SPR files, I'll have those ripped.

How To Rip Sprites From Dos Games On

Retrieved from 'https://www.mariowiki.com/index.php?title=User_talk:Ray_Trace&oldid=3084152'

I'm Scared I Think - Chronocrash.com

Use File Open or Ctrl+O to select a.nds game rom to play & rip from. For this tutorial I'm going to use Mega Man ZX, since it's an older game and usually those are easier to work with. Load up your game and get to a point where you can rip whatever sprites you want. It's easiest to rip a playable character, since you control what they do.